Thursday, August 23, 2012

TEAM FORTRESS 2 - GAME MODES

TeamFortress 2 - GAME MODES

3 - Capture the Flag



Unlike the games, Team Fortress 2 Capture the Flag mode consists of each team having a briefcase Intelligence (Doing so the role of "Flag"). The goal of the teams is to capture the enemy intelligence to reach the catch limit game (default limit of 3 catches) while preventing the enemy do the same.
The intelligence of each team is usually located in the back of their territory and in a location symmetrical to each other, in an area known as the "Intelligence room." To get the intelligence the player must touch the enemy briefcase. While with the enemy Intelligence, the player must take it to the place of his intelligence, which should enter the 'capture zone' (indicated by yellow lines and black) to capture it successfully. After each successful catch your team will be rewarded with ten seconds of 100% critical chance.
If whoever is leading this intelligence is killed or is dropped intentionally, the Administrator will inform this fact to teams from the speakers and the case will remain in place for 60 seconds with a timer indicating the remaining time up to return to the Intelligence room. During that time the Intelligence can be caught normally. Each time the intelligence is starting the timer is reset. The enemy team can not move or zero intelligence directly. Intelligence can not be taken by players invulnerable (as players under the effects of an ÜberCharge Scouts and under the effects of Bonk! Atomic Punch) and who is with the Intelligence can not become invulnerable. Cloaked Spies can not get the intelligence that take up the camouflage. On the other hand, if a Spy take his disguise Intelligence will be removed and not be able to camouflage or disguise until the release or capture.



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