TEAM FORTRESS 2 - GAME MODES
4 - Arena
Unlike other methods that require a specific strategy for victory in Arena mode you should focus on one activity more stealthy, fast to achieve victory.
Arena mode is composed of smaller maps and lasting less time. The round ends when one team has more players alive in the arena or when the central capture point is captured after his capture be allowed. The central point of capture can only be achieved after one minute have passed in the current round. We must always be aware that the Arena mode rounds are usually fast and hard. Another fact of First Blood The bonus is exclusive to the Arena mode and is given to the player that the first cause of death match. The bonus to the player 100% critical chance for five seconds. Note that a using a Dead Ringer Spy give the bonus to the player that First Blood activate fake his death, where the first "death" caused the match.
The Arena holds both matches so small with three players on each side as twelve great battles against twelve. Arena works similarly to Sudden Death - no way to revive and resupply lockers are not available. Normally there are few medical kits available, commonly posts away from places where there is more action and / or near places of high risk. This forces teams to rely more on Dispensers and Medics.
Players on the losing team can stay out in the next round to keep the number of players in teams or equal to allow players who are watching (and which were left out because of the limit on the number of players per team) play. Moreover, players on the winning team never left out in the following round.
The prefix arena_ accompanies the name of the maps in this game mode.