Thursday, August 23, 2012

TEAM FORTRESS 2 - GAME MODE

TEAM FORTRESS 2 - GAME MODES

2. Payload Race



As the name Payload Race mode also has similarities to the Payload. Therefore, as the Payload mode, the goal boils down to push the cart until the last checkpoint, but now both the BLU team as the RED team has its distinct carts. With a basket for each team, both teams will have to play two roles at the same time, attack and defense. To win, teams must simultaneously push their cart through enemy territory to reach the last point while preventing the enemy team from doing the same. As in Payload mode, team members push the cart getting near him, his speed increases with the number of members close to him and members of the enemy team can stop him approaching.

Unlike Payload mode, the cart will not return after any length of time and there is no time limit, however there are maps that hold some sort of slope, to reach halfway up the hill, and all team members die or are away from cart, it will go back up to the start of the climb.




Unlike Payload mode, the cart will not return after any length of time and there is no time limit, however there are maps that hold some sort of slope, to reach halfway up the hill, and all team members die or are away from cart, it will go back up to the start of the climb.


Immortals of Aveum swaps weapons for magic in a shooting game.

An FPS that replaces traditional guns with spells that, er, feel mostly like traditional guns, Immortals of Aveum   should be commended for ...