Wednesday, December 26, 2012

Gotham City Impostors


Gotham City Impostors






Gotham City Impostors "shows an alternate reality in the famous city of Batman comics. Without the presence of masked vigilante, some crazy decided to join forces, and even out of shape, dressed as Batman to fight the Joker's gang.
That's the premise of this game first person shooter that uses the brand name of one of the most famous heroes of DC Comics to acclimatise mechanics simple, fun and humorous pretentiously.

POSITIVE POINTS
Simple and fun
Forget the complex systems of traditional multiplayer online games. In "Gotham City Impostors" everything has been designed to facilitate gambling.

To begin, the player has only three game modes - 'Team Deathmatch', which is a popular race with two teams of up to six members and its variations 'Fumigation', which aims to capture gas engines capable of dealing damage to enemies and 'Psych Warfare', in which the goal is to charge the batteries to demoralize enemies with a machine brainwashing.
The interesting thing is that the maps are not actually very big, but have a number of shortcuts and hideouts interesting. Furthermore, there trampolines everywhere, which allow access to higher places, such as roofs.

At the end of the battles, the player accumulates experience score, the bigger, more enables blocked items and also coins which are used to buy new weapons and clothes.
Trinkets fun
One of the best things about "Gotham City Impostors" is its extensive edit mode - called 'Secret Identity' (secret identity), which allows customization of heroes (or villains).
Among the options, there are different layers, gloves and masks for the followers of MORCEGÃO, abilities or items like skates that increase speed, soaring capes and boots with springs.

The interesting thing is that these items can be purchased with virtual currency of the game itself, or with real money through microtransactions system.

NEGATIVE POINTS
Takes to find matches
As stated before, the game has three game modes - 'Team Deathmatch', 'Fumigation' and 'Psych Warfare', but at least for now, what excites most players is the latter, especially when it comes to the version of computers distributed on Steam.
Those who wish to fight the other two so certainly will have to wait a few minutes until the other players appear, something that has negative points for a game clearly aimed at the online multiplayer.
Already on PlayStation Network's PlayStation 3 this scenario is more favorable with the three modalities being launched soon.

Thursday, October 11, 2012

Left for dead 2

Left for Dead 2


History
Left 4 Dead 2, like its predecessor, is a game of multiplayer and cooperative survival horror first-person shooter. It is the sequel to the award-winning game from Valve Corporation, Left 4 Dead. The game focuses on cooperative gameplay of the original and uses Valve's Source engine, the same engine used in Left 4 Dead. The game made its debut at E3 2009 in a trailer during the Microsoft press event. 
Like the original, Left 4 Dead 2 is set during a zombie apocalypse, and focuses on four survivors fighting against hordes of the Infected. Survivors must make your way through the levels, stopping at shelters that serve as checkpoints, with the arrival being a rescue vehicle at the end of the campaign. The gameplay is altered by an artificial intelligence called the "Director" that monitors the players' performance and alters the scenario to produce a dynamic challenge for the players as they progress. News will be introduced, such as new types of infected, melee weapons hand-to-hand combat, and a story that connects all five games of the campaign.

Like Left 4 Dead, the sequel involves an apocalyptic pandemic. A mysterious pathogen began to spread across the southern United States infected taking humans to behave like zombies. The four survivors must fight the horde of infected. Left 4 Dead 2 takes place in the southern United States, starting in Savannah, Georgia and ending in New Orleans, Louisiana. The characters from the original game have been replaced by four new survivors, whose stories are revealed through dialogues . Unlike the first game where there was no significant story development, Left 4 Dead 2 has a backstory.
The plot is similar to Left 4 Dead, it involves the consequences of infection a week after the events of the previous game, going about three weeks after the first infection.
The story begins around noon in Savannah, Georgia. With the rescue helicopters starting to leave the buildings, four survivors Ellis, Coach, Rochelle, and Nick, had to climb a hotel to ask for help, but had the misfortune of being left behind by a few seconds of delay. With the recent situation, the group decides to go to a mall after hearing that there is no other evacuation centers still in operation. When the group arrives at the mall, they discover that he is wide open and full of infected. In an act of desperation, they decide to move through the building, hoping that the Evacuation Center is simply the deepest levels of the mall. It turns out that the center was decimated and all of the CEDA agents are dead or infected. In desperation, the group runs through the atrium of the mall and finds a stock car running, but without gasoline. A new idea arises in their mind: getting out of the lobby in search of cans of gasoline, in order to fill the tank. After a desperate search group can supply the car and flee Savannah, intending to fly to New Orleans.
During the flight, the group stops at a bridge lifted by three of the survivors of the previous game. One meets the survivors and tells them that they can not lower the bridge for the group because the generator is out of fuel used, and that one of them is hurt. After battling with a Witch Bride through the streets, and a "sewer historic", the survivors meet up with the other three again on the other side. After the three original survivors agreed to help defend them from the high ground, the group of Savannah is able to fend off most infected, are cans of gasoline, fill the generator, cross the bridge and go down, from getting in the car while exchange farewells, finally giving continuity to travel to New Orleans.

The getaway car is still running fine until the survivors discover that the road is blocked by several abandoned vehicles, and this bottling seems to stretch for miles. Finding no other way to go, the survivors decide to leave the car and continue on foot. When they are below an overpass, see the spotlight away a line considerably. Hoping to find some uninfected people, the group then decides to follow the direction from which the light comes. Once there they discover that the lights were coming from the fair and Whispering Oaks Amusement Park, which is now a hunting ground for a large number of people infected. The survivors roam the park for quite some time until finally they see a helicopter flying overhead. Newly inspired, they decide to activate the electronic components of the rock show created for the band The Midnight Riders hoping that the loud music and huge fireworks will attract the attention of the helicopter pilot. When they finally enter the amphitheater, they activate the controls and the sound just managing to attract the pilot of the helicopter and, with it, a slew of infected. After much struggle, the helicopter finally comes and rescues, and the survivors escape the abandoned park.

But again, luck is not on their side, and the helicopter makes an emergency landing after the pilot of the helicopter become an infected and killed by one of the survivors. The survivors leave the destroyed helicopter and discover that they landed in a swamp. They pass a small village and assume that the people decided to act on his own, took preventive measures and Barricade in their homes against the infected. Without any other option, the survivors decide to try to find areas barricades. They travel through the swamp, battling numerous infected, and find a plane that crashed en route to a safe area. When they arrive there, they discover that the townspeople were decimated by infection, but luck eventually be on their side when they find what someone wrote on a wall on an old farm house and a pier next. The survivors will toward the farm and there, eventually finding a radio and use it to contact a man named Virgil, who has a boat in the river below. Virgil and have a small group discussion on radio and tell the survivors that they are in an old abandoned farm. Virgil decides to go to the site and begin to navigate there. After the few survivors fight hordes of infected, Virgil finally arrives and destroys the door that blocked the path of the river for survivors, the survivors manage to run and board the boat safely.

However, along the way, the boat of Virgil begins to run low on fuel, so it leaves the survivors in the small town of Ducatel, on the shore of the Mississippi River, with instructions for them to catch the boat to diesel at a gas gasoline which is just past a cornfield across the city. Unfortunately, the survivors forget their weapons, and have to travel two miles east, passing through an abandoned sugar mill and infested Witches to get gasoline. And even worse, they unfortunately will have to go all the way back in the middle of a downpour. A forgotten bag of weapons also contained flags that would be used to call Virgil. So, they decide to use as the Burger Tank sign near the dock. They, again, have to defend themselves against hordes of infected until Virgil finally comes to rescue them.
Anyway, Virgil arrives and rescues the survivors, leaving them, hours later, on a pier in New Orleans where it seems that the military are still evacuating survivors. He then leaves, saying he is on his way to find other survivors. The group of survivors, then fight more infected by tracing its path near the sea, in a park, a cemetery, and a French quarter, reaching a drawbridge a few minutes of being bombed by the military. Across the bridge there is a military helicopter about to leave. Survivors can contact the military through a radio and then cross the bridge to the pilot of the helicopter that transports them to a cruise military.
What happens to the survivors after it is unexplained. Chet Faliszek, the game's writer, said that the military is taking survivors to ships trying to escape infection.

Wednesday, October 3, 2012

Counter-Strike Global Ofensive

Counter-Strike Global Ofensive


"Counter-Strike: Global Offensive" is an excellent shooting game in first person. Who remembers the game from the mid-2000s will feel at home. It's fun to reminisce maps like Dust, and Italy Train and a willingness to give up calling friends to play at home.

Still, it's a game that shows signs of age: no updates were made or added new mechanics to justify return to the game that, in its essence, is the same as years ago. Vale for anyone who is homesick and wants to vary a bit of sameness to play "Call of Duty".
    


In November 2000 launched a modification of "Half-Life" called "Counter-Strike". The game places a special forces team to face a team of terrorists, who have a habit of exploding local and kidnap important people, all controlled by players in online battles or local networks.

POSITIVE POINTS

Mechanics continues today
There is no denying: "Counter-Strike" is an extremely addictive game. Even those who turned away from the game - be it for whatever reason - will feel right at home. After all, some of the mechanics has changed and what was changed to make the game more realistic.

One such example is when you use the telescope of sniper rifles, which makes the screen a little blurry when the character moves.

But there are also new features such as shopping interface, which is now circulating - which facilitates navigation and much in versions for consoles. New grenades also appear as the Molotov cocktail, which gives freedom to create different strategies. Ultimately, the mechanics of buying guns in all rounds favors who plays cautiously and strategically.

The PlayStation 3 version also has support for playing with keyboard and mouse, plus the PS Move controls. Now there are so many variations X360 control (no Kinect support) and how to group chat is disabled - after all it could be used for cheating, and "Counter-Strike" is a game that takes very seriously competitiveness.


New game modes

"Global Offensive" brings two new modes: The Arms Race and Demolition. Despite being very different, both share a casual arcade spirit and encourage direct confrontation.

In Arms Race, the player gains new weapons to kill an opponent and goes through all the time until he is forced to use only the knife. There are 26 weapons in total wins and whoever can use them all successfully or when time runs out.

Demolition already in the scheme is the same mission of explosion, but in scenarios with smaller and more contact between the teams. Additionally, the player only uses new weapons when someone kills the opposing team.

In any case, these new arrangements to ensure an extra breath veteran who is immediate and fun for those who still crawls on the shooter from Valve.
Visual cute
"Counter-Strike: Global Offensive" is very beautiful. It's strange to say this, considering that the Source Engine, a tool of 2004, no longer makes graphics so elaborate as the CryEngine (for "FarCry 3") or the Frostbite 2 (of "Battlefield 3"). Scenarios like Aztec or Italy are nicely detailed and fun to be revisited.

There are lighting effects and dynamic volumetric smoke that fill the eyes and this can be achieved even on computers with adapters most popular - read: not very expensive.

Moreover, it is notable drop in quality graphics on consoles, particularly the PlayStation 3, which shows more textures and washed with refresh rate of 30 frames per second - a quality well below what we are used to seeing in recent games.

NEGATIVE POINTS

Few news
They lack good reasons to justify the return of "Counter-Strike". For more than beat the nostalgia of friends gather for a 'owl' in a LAN House, the question remains: why play "Global Offensive"?

The two new modalities and unpublished maps are not enough reasons to return to the world of "Counter-Strike". It is most likely that in the long term, people keep playing the classic mode of "Counter-Strike" and always the same maps (Aztec, Dust, Italy etc..) - And having fun as always happened in versions 1.6 and " Source. "


Wednesday, September 5, 2012

NO MORE ROOM IN HELL

Hello friends, today I present to you a game that got me hooked:

No More Room in Hell.

No More Room in Hell is the Source Engine mod released in 2011, after seven years in Nearly development.The game is inspired by the Living Dead movies of George Romero.The title is a quote from the movie Dawn of the Dead, "When there's no more room in hell, the dead will walk the earth.The zombies in the game are computer-controlled. Up to eight players can play online to the survivors of the zombie apocalypse.The game is absolutely free, and the address can be found  at: nomoreroominhell
. Currently he participates in the campaign GreenLight Steam. So let's help this amazing game to participate in the Steam. Vote! Vote in:steamcommunity

Well, the game proves very difficult at first contact, but after some hours of play you will eventually get used to the mechanics.

Among some tips that can be used in the game, we can list some:

One. Weapons melee should be your first goal, find a good melee is essential. The best possible combination; Flashlight + Machete.

2nd. Most Zombies are slow, instead of trying to kill everyone, the best way is to simply pass by. But beware, some zombies are fast, and some of them are boring kids.

3rd. FireGuns. Well, just use, use to clean some hordes and then throw them out. Weapons become more of a hurdle than a help. This tip goes for all weapons except for Rifle with Bayonet. This weapon is very good when using the "Shove", two movements are enough to kill shove.

4th. "Hit the head" ... using melee or FireWeapons, always aim for the head

Tuesday, September 4, 2012

TEAM FORTRESS 2 - GAME MODES

TEAM FORTRESS 2 - GAME MODES

8 - Mann vs. Machine

Any resemblance to a tower defense game is mere coincidence.
Mann vs. Machine is a Game Mode that was released in the update of the same name. In this game mode, a team of six players must fend off a horde of robots attempting to carry a bomb to one of Mann Co.'s strongholds.
Weapons and can be upgraded between waves and Canteen powerups can be purchased. Upon the completion of a player's first mission, they will receive a Canteen. Surviving all the waves will complete the mission. There are currently 1 operations and 9 missions in Mann vs. Machine.

TEAM FORTRESS 2 - GAME MODES

TEAM FORTRESS 2 - GAME MODES

7 - Special Delivery


Special Delivery is a game mode introduced in the Pyromania Update. The objective for both teams is to take a neutral briefcase to a specified area of the map, while preventing the other team from doing so. It is essentially a combination of Capture the Flag and Payload.
 The intelligence of Capture the Flag is replaced with an Australium briefcase that either team can take 45 seconds after the start of the round. Once taken, the Australium becomes property of that team and will emit gold sparkles, small clothing particles and a long golden trail. If the carrier is killed, the briefcase will be dropped and can only be picked up by the same team. If the opposing team successfully defends it for a duration of 45 seconds, it will return to its original location and become neutral again, allowing either team to take it.
In place of the Payload Cart is a loading platform. Only the team with the Australium can make the platform operate. Unlike the Payload Cart, the speed of the loading platform is not dependant on the number of teammates on it; only the teammate carrying the Australium can move the platform. If the Australium is dropped or the Australium leaves the platform, however, the platform will retreat and gradually return to its original position. Once the platform reaches the top of the rocket, a compartment on the nose of the rocket will open. The team that places the Australium in this compartment will launch the rocket, winning the game. Note that once the Australium compartment is open, the platform no longer needs to be raised in order to launch the rocket. As long as a player is able to make contact with the compartment, the rocket will launch.

Monday, September 3, 2012

TEAM FORTRESS 2 - GAME MODES


TEAM FORTRESS 2 - GAME MODES

6 - Medieval Mode





One of the latest modes added, Medieval Mode is a game mode that appeared in the Australian Christmas Update December 17, 2010.
It is a very simple way, currently there is only one official map that has the so called medieval Degroot Keep.


As this is a medieval battle, is only allowed to use weapons of cambate melee, so forget any shortguns, machine guns, rifles, bazookas, and get ready to use bows, swords and axes.
The goal of the mode is similar to a set-point control, there are a number of checkpoints in which the attacking team must capture and defend the defending team's attacking team, however, the official map at the time, the attackers must capture the first two checkpoints before, and then have access to the final control point, which, if not caught in a given period of time, it will lock and all control points before again be the defending team.
The last point is also the most difficult, because of his capture will be a lot of blood spilled by the sword.

Immortals of Aveum swaps weapons for magic in a shooting game.

An FPS that replaces traditional guns with spells that, er, feel mostly like traditional guns, Immortals of Aveum   should be commended for ...