Monday, September 3, 2012

TEAM FORTRESS 2 - GAME MODES


TEAM FORTRESS 2 - GAME MODES

6 - Medieval Mode





One of the latest modes added, Medieval Mode is a game mode that appeared in the Australian Christmas Update December 17, 2010.
It is a very simple way, currently there is only one official map that has the so called medieval Degroot Keep.


As this is a medieval battle, is only allowed to use weapons of cambate melee, so forget any shortguns, machine guns, rifles, bazookas, and get ready to use bows, swords and axes.
The goal of the mode is similar to a set-point control, there are a number of checkpoints in which the attacking team must capture and defend the defending team's attacking team, however, the official map at the time, the attackers must capture the first two checkpoints before, and then have access to the final control point, which, if not caught in a given period of time, it will lock and all control points before again be the defending team.
The last point is also the most difficult, because of his capture will be a lot of blood spilled by the sword.

Immortals of Aveum swaps weapons for magic in a shooting game.

An FPS that replaces traditional guns with spells that, er, feel mostly like traditional guns, Immortals of Aveum   should be commended for ...