"Counter-Strike: Global
Offensive" is an excellent shooting game in first person. Who remembers
the game from the mid-2000s will feel at home. It's fun to reminisce maps like
Dust, and Italy Train and a willingness to give up calling friends to play at
home.
Still, it's a game that
shows signs of age: no updates were made or added new mechanics to justify
return to the game that, in its essence, is the same as years ago. Vale for
anyone who is homesick and wants to vary a bit of sameness to play "Call of
Duty".
In November 2000 launched a
modification of "Half-Life" called "Counter-Strike". The
game places a special forces team to face a team of terrorists, who have a
habit of exploding local and kidnap important people, all controlled by players
in online battles or local networks.
POSITIVE POINTS
Mechanics continues today
There is no denying:
"Counter-Strike" is an extremely addictive game. Even those who
turned away from the game - be it for whatever reason - will feel right at
home. After all, some of the mechanics has changed and what was changed to make
the game more realistic.
One such example is when you
use the telescope of sniper rifles, which makes the screen a little blurry when
the character moves.
But there are also new
features such as shopping interface, which is now circulating - which
facilitates navigation and much in versions for consoles. New grenades also
appear as the Molotov cocktail, which gives freedom to create different
strategies. Ultimately, the mechanics of buying guns in all rounds favors who
plays cautiously and strategically.
The PlayStation 3 version
also has support for playing with keyboard and mouse, plus the PS Move
controls. Now there are so many variations X360 control (no Kinect support) and
how to group chat is disabled - after all it could be used for cheating, and
"Counter-Strike" is a game that takes very seriously competitiveness.
New game modes
"Global Offensive"
brings two new modes: The Arms Race and Demolition. Despite being very
different, both share a casual arcade spirit and encourage direct
confrontation.
In Arms Race, the player
gains new weapons to kill an opponent and goes through all the time until he is
forced to use only the knife. There are 26 weapons in total wins and whoever
can use them all successfully or when time runs out.
Demolition already in the
scheme is the same mission of explosion, but in scenarios with smaller and more
contact between the teams. Additionally, the player only uses new weapons when
someone kills the opposing team.
In any case, these new
arrangements to ensure an extra breath veteran who is immediate and fun for
those who still crawls on the shooter from Valve.
Visual cute
"Counter-Strike: Global
Offensive" is very beautiful. It's strange to say this, considering that
the Source Engine, a tool of 2004, no longer makes graphics so elaborate as the
CryEngine (for "FarCry 3") or the Frostbite 2 (of "Battlefield
3"). Scenarios like Aztec or Italy are nicely detailed and fun to be
revisited.
There are lighting effects
and dynamic volumetric smoke that fill the eyes and this can be achieved even
on computers with adapters most popular - read: not very expensive.
Moreover, it is notable drop
in quality graphics on consoles, particularly the PlayStation 3, which shows
more textures and washed with refresh rate of 30 frames per second - a quality
well below what we are used to seeing in recent games.
NEGATIVE POINTS
Few news
They lack good reasons to
justify the return of "Counter-Strike". For more than beat the
nostalgia of friends gather for a 'owl' in a LAN House, the question remains:
why play "Global Offensive"?
The two new modalities and
unpublished maps are not enough reasons to return to the world of
"Counter-Strike". It is most likely that in the long term, people
keep playing the classic mode of "Counter-Strike" and always the same
maps (Aztec, Dust, Italy etc..) - And having fun as always happened in versions
1.6 and " Source. "