Wednesday, October 3, 2012

Counter-Strike Global Ofensive

Counter-Strike Global Ofensive


"Counter-Strike: Global Offensive" is an excellent shooting game in first person. Who remembers the game from the mid-2000s will feel at home. It's fun to reminisce maps like Dust, and Italy Train and a willingness to give up calling friends to play at home.

Still, it's a game that shows signs of age: no updates were made or added new mechanics to justify return to the game that, in its essence, is the same as years ago. Vale for anyone who is homesick and wants to vary a bit of sameness to play "Call of Duty".
    


In November 2000 launched a modification of "Half-Life" called "Counter-Strike". The game places a special forces team to face a team of terrorists, who have a habit of exploding local and kidnap important people, all controlled by players in online battles or local networks.

POSITIVE POINTS

Mechanics continues today
There is no denying: "Counter-Strike" is an extremely addictive game. Even those who turned away from the game - be it for whatever reason - will feel right at home. After all, some of the mechanics has changed and what was changed to make the game more realistic.

One such example is when you use the telescope of sniper rifles, which makes the screen a little blurry when the character moves.

But there are also new features such as shopping interface, which is now circulating - which facilitates navigation and much in versions for consoles. New grenades also appear as the Molotov cocktail, which gives freedom to create different strategies. Ultimately, the mechanics of buying guns in all rounds favors who plays cautiously and strategically.

The PlayStation 3 version also has support for playing with keyboard and mouse, plus the PS Move controls. Now there are so many variations X360 control (no Kinect support) and how to group chat is disabled - after all it could be used for cheating, and "Counter-Strike" is a game that takes very seriously competitiveness.


New game modes

"Global Offensive" brings two new modes: The Arms Race and Demolition. Despite being very different, both share a casual arcade spirit and encourage direct confrontation.

In Arms Race, the player gains new weapons to kill an opponent and goes through all the time until he is forced to use only the knife. There are 26 weapons in total wins and whoever can use them all successfully or when time runs out.

Demolition already in the scheme is the same mission of explosion, but in scenarios with smaller and more contact between the teams. Additionally, the player only uses new weapons when someone kills the opposing team.

In any case, these new arrangements to ensure an extra breath veteran who is immediate and fun for those who still crawls on the shooter from Valve.
Visual cute
"Counter-Strike: Global Offensive" is very beautiful. It's strange to say this, considering that the Source Engine, a tool of 2004, no longer makes graphics so elaborate as the CryEngine (for "FarCry 3") or the Frostbite 2 (of "Battlefield 3"). Scenarios like Aztec or Italy are nicely detailed and fun to be revisited.

There are lighting effects and dynamic volumetric smoke that fill the eyes and this can be achieved even on computers with adapters most popular - read: not very expensive.

Moreover, it is notable drop in quality graphics on consoles, particularly the PlayStation 3, which shows more textures and washed with refresh rate of 30 frames per second - a quality well below what we are used to seeing in recent games.

NEGATIVE POINTS

Few news
They lack good reasons to justify the return of "Counter-Strike". For more than beat the nostalgia of friends gather for a 'owl' in a LAN House, the question remains: why play "Global Offensive"?

The two new modalities and unpublished maps are not enough reasons to return to the world of "Counter-Strike". It is most likely that in the long term, people keep playing the classic mode of "Counter-Strike" and always the same maps (Aztec, Dust, Italy etc..) - And having fun as always happened in versions 1.6 and " Source. "


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