Thursday, October 11, 2012

Left for dead 2

Left for Dead 2


History
Left 4 Dead 2, like its predecessor, is a game of multiplayer and cooperative survival horror first-person shooter. It is the sequel to the award-winning game from Valve Corporation, Left 4 Dead. The game focuses on cooperative gameplay of the original and uses Valve's Source engine, the same engine used in Left 4 Dead. The game made its debut at E3 2009 in a trailer during the Microsoft press event. 
Like the original, Left 4 Dead 2 is set during a zombie apocalypse, and focuses on four survivors fighting against hordes of the Infected. Survivors must make your way through the levels, stopping at shelters that serve as checkpoints, with the arrival being a rescue vehicle at the end of the campaign. The gameplay is altered by an artificial intelligence called the "Director" that monitors the players' performance and alters the scenario to produce a dynamic challenge for the players as they progress. News will be introduced, such as new types of infected, melee weapons hand-to-hand combat, and a story that connects all five games of the campaign.

Like Left 4 Dead, the sequel involves an apocalyptic pandemic. A mysterious pathogen began to spread across the southern United States infected taking humans to behave like zombies. The four survivors must fight the horde of infected. Left 4 Dead 2 takes place in the southern United States, starting in Savannah, Georgia and ending in New Orleans, Louisiana. The characters from the original game have been replaced by four new survivors, whose stories are revealed through dialogues . Unlike the first game where there was no significant story development, Left 4 Dead 2 has a backstory.
The plot is similar to Left 4 Dead, it involves the consequences of infection a week after the events of the previous game, going about three weeks after the first infection.
The story begins around noon in Savannah, Georgia. With the rescue helicopters starting to leave the buildings, four survivors Ellis, Coach, Rochelle, and Nick, had to climb a hotel to ask for help, but had the misfortune of being left behind by a few seconds of delay. With the recent situation, the group decides to go to a mall after hearing that there is no other evacuation centers still in operation. When the group arrives at the mall, they discover that he is wide open and full of infected. In an act of desperation, they decide to move through the building, hoping that the Evacuation Center is simply the deepest levels of the mall. It turns out that the center was decimated and all of the CEDA agents are dead or infected. In desperation, the group runs through the atrium of the mall and finds a stock car running, but without gasoline. A new idea arises in their mind: getting out of the lobby in search of cans of gasoline, in order to fill the tank. After a desperate search group can supply the car and flee Savannah, intending to fly to New Orleans.
During the flight, the group stops at a bridge lifted by three of the survivors of the previous game. One meets the survivors and tells them that they can not lower the bridge for the group because the generator is out of fuel used, and that one of them is hurt. After battling with a Witch Bride through the streets, and a "sewer historic", the survivors meet up with the other three again on the other side. After the three original survivors agreed to help defend them from the high ground, the group of Savannah is able to fend off most infected, are cans of gasoline, fill the generator, cross the bridge and go down, from getting in the car while exchange farewells, finally giving continuity to travel to New Orleans.

The getaway car is still running fine until the survivors discover that the road is blocked by several abandoned vehicles, and this bottling seems to stretch for miles. Finding no other way to go, the survivors decide to leave the car and continue on foot. When they are below an overpass, see the spotlight away a line considerably. Hoping to find some uninfected people, the group then decides to follow the direction from which the light comes. Once there they discover that the lights were coming from the fair and Whispering Oaks Amusement Park, which is now a hunting ground for a large number of people infected. The survivors roam the park for quite some time until finally they see a helicopter flying overhead. Newly inspired, they decide to activate the electronic components of the rock show created for the band The Midnight Riders hoping that the loud music and huge fireworks will attract the attention of the helicopter pilot. When they finally enter the amphitheater, they activate the controls and the sound just managing to attract the pilot of the helicopter and, with it, a slew of infected. After much struggle, the helicopter finally comes and rescues, and the survivors escape the abandoned park.

But again, luck is not on their side, and the helicopter makes an emergency landing after the pilot of the helicopter become an infected and killed by one of the survivors. The survivors leave the destroyed helicopter and discover that they landed in a swamp. They pass a small village and assume that the people decided to act on his own, took preventive measures and Barricade in their homes against the infected. Without any other option, the survivors decide to try to find areas barricades. They travel through the swamp, battling numerous infected, and find a plane that crashed en route to a safe area. When they arrive there, they discover that the townspeople were decimated by infection, but luck eventually be on their side when they find what someone wrote on a wall on an old farm house and a pier next. The survivors will toward the farm and there, eventually finding a radio and use it to contact a man named Virgil, who has a boat in the river below. Virgil and have a small group discussion on radio and tell the survivors that they are in an old abandoned farm. Virgil decides to go to the site and begin to navigate there. After the few survivors fight hordes of infected, Virgil finally arrives and destroys the door that blocked the path of the river for survivors, the survivors manage to run and board the boat safely.

However, along the way, the boat of Virgil begins to run low on fuel, so it leaves the survivors in the small town of Ducatel, on the shore of the Mississippi River, with instructions for them to catch the boat to diesel at a gas gasoline which is just past a cornfield across the city. Unfortunately, the survivors forget their weapons, and have to travel two miles east, passing through an abandoned sugar mill and infested Witches to get gasoline. And even worse, they unfortunately will have to go all the way back in the middle of a downpour. A forgotten bag of weapons also contained flags that would be used to call Virgil. So, they decide to use as the Burger Tank sign near the dock. They, again, have to defend themselves against hordes of infected until Virgil finally comes to rescue them.
Anyway, Virgil arrives and rescues the survivors, leaving them, hours later, on a pier in New Orleans where it seems that the military are still evacuating survivors. He then leaves, saying he is on his way to find other survivors. The group of survivors, then fight more infected by tracing its path near the sea, in a park, a cemetery, and a French quarter, reaching a drawbridge a few minutes of being bombed by the military. Across the bridge there is a military helicopter about to leave. Survivors can contact the military through a radio and then cross the bridge to the pilot of the helicopter that transports them to a cruise military.
What happens to the survivors after it is unexplained. Chet Faliszek, the game's writer, said that the military is taking survivors to ships trying to escape infection.

Wednesday, October 3, 2012

Counter-Strike Global Ofensive

Counter-Strike Global Ofensive


"Counter-Strike: Global Offensive" is an excellent shooting game in first person. Who remembers the game from the mid-2000s will feel at home. It's fun to reminisce maps like Dust, and Italy Train and a willingness to give up calling friends to play at home.

Still, it's a game that shows signs of age: no updates were made or added new mechanics to justify return to the game that, in its essence, is the same as years ago. Vale for anyone who is homesick and wants to vary a bit of sameness to play "Call of Duty".
    


In November 2000 launched a modification of "Half-Life" called "Counter-Strike". The game places a special forces team to face a team of terrorists, who have a habit of exploding local and kidnap important people, all controlled by players in online battles or local networks.

POSITIVE POINTS

Mechanics continues today
There is no denying: "Counter-Strike" is an extremely addictive game. Even those who turned away from the game - be it for whatever reason - will feel right at home. After all, some of the mechanics has changed and what was changed to make the game more realistic.

One such example is when you use the telescope of sniper rifles, which makes the screen a little blurry when the character moves.

But there are also new features such as shopping interface, which is now circulating - which facilitates navigation and much in versions for consoles. New grenades also appear as the Molotov cocktail, which gives freedom to create different strategies. Ultimately, the mechanics of buying guns in all rounds favors who plays cautiously and strategically.

The PlayStation 3 version also has support for playing with keyboard and mouse, plus the PS Move controls. Now there are so many variations X360 control (no Kinect support) and how to group chat is disabled - after all it could be used for cheating, and "Counter-Strike" is a game that takes very seriously competitiveness.


New game modes

"Global Offensive" brings two new modes: The Arms Race and Demolition. Despite being very different, both share a casual arcade spirit and encourage direct confrontation.

In Arms Race, the player gains new weapons to kill an opponent and goes through all the time until he is forced to use only the knife. There are 26 weapons in total wins and whoever can use them all successfully or when time runs out.

Demolition already in the scheme is the same mission of explosion, but in scenarios with smaller and more contact between the teams. Additionally, the player only uses new weapons when someone kills the opposing team.

In any case, these new arrangements to ensure an extra breath veteran who is immediate and fun for those who still crawls on the shooter from Valve.
Visual cute
"Counter-Strike: Global Offensive" is very beautiful. It's strange to say this, considering that the Source Engine, a tool of 2004, no longer makes graphics so elaborate as the CryEngine (for "FarCry 3") or the Frostbite 2 (of "Battlefield 3"). Scenarios like Aztec or Italy are nicely detailed and fun to be revisited.

There are lighting effects and dynamic volumetric smoke that fill the eyes and this can be achieved even on computers with adapters most popular - read: not very expensive.

Moreover, it is notable drop in quality graphics on consoles, particularly the PlayStation 3, which shows more textures and washed with refresh rate of 30 frames per second - a quality well below what we are used to seeing in recent games.

NEGATIVE POINTS

Few news
They lack good reasons to justify the return of "Counter-Strike". For more than beat the nostalgia of friends gather for a 'owl' in a LAN House, the question remains: why play "Global Offensive"?

The two new modalities and unpublished maps are not enough reasons to return to the world of "Counter-Strike". It is most likely that in the long term, people keep playing the classic mode of "Counter-Strike" and always the same maps (Aztec, Dust, Italy etc..) - And having fun as always happened in versions 1.6 and " Source. "


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